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We took the spaceship we had designed in 3d Studio Max and imported it into unity. We then did all of the game developing in Unity. All of the scripting was programmed using c# in Visual Studio. We set up a game controller and a player controller. To make my game unique I programed my spaceship to have two bolts that fired from two blasters and I added in a menu to the beginning of my game. After all the programing was done we built it as a WebGl5 game and uploaded it so it was available to play online.

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