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We used unity to create a Roll-a-ball game. The scene for the game was developed in unity with some features(like trap doors, tubes, planes, and stairs) created in 3d studio and modified/animated in Unity. We used c# scripting to animate and control parameters in the game. We added custom background music, pick-up items, pick-up sounds, and obstacles to create a unique roll-a-ball game.​After the game was programed and formatted with materials, we built it as a WebGl5 game so that it was playable online.​

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