Portfolio by: Claire Horn, Computer Graphics 2, Fall 2016-17
We began by designing the physical components of our game such as the planes, player, and stairs of our game.
We added walls to our game an began adding colors and textures to our planes (Other textures automatically updated from 3D Studio Max UVW map)
We added the final touches to our game and made sure that all the materials appeared correctly in the built game.
We began by designing the physical components of our game such as the planes, player, and stairs of our game.
We used unity to create a Roll-a-ball game. The scene for the game was developed in unity with some features(like trap doors, tubes, planes, and stairs) created in 3d studio and modified/animated in Unity. We used c# scripting to animate and control parameters in the game. We added custom background music, pick-up items, pick-up sounds, and obstacles to create a unique roll-a-ball game.After the game was programed and formatted with materials, we built it as a WebGl5 game so that it was playable online.